ICONpanion - a new start
Icon Companion » Devlog
Hello again!
It's been a few months. I'm sorry. A lot of side stuff have drained all the available time I had to develop this VTT.
Version 0.4 is adapted to work with the new mechanics and enemies introduced in ICON 1.5. Along with that:
- You can now toggle between mesh and tile display modes for the terrain.
- Images can be assigned to units, adding a new layer of customization for your characters and enemies.
- Reworked the object collision. Now it works automatically with pieces in play.
- New preset option for foe making. You can much faster create an enemy from a list of the enemies described in the manual instead of going step by step to choose an enemy that better suits you. The latter option still remains though.
That, and a metric ton of adjustments, quality of life rework and bug squashing that I was too lazy and/or disorganized to keep track of. As always I thank you for your patience and hope this tool helps you a lot on your Icon campaigns!
Cheers, and see you later!
Files
ICONpanion_0.4.zip (for Icon 1.5+) 35 MB
Nov 04, 2023
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Icon Companion
A VTT for Massif Press' ICON role playing game
Status | Released |
Category | Tool |
Author | Cabin Fever |
Genre | Role Playing |
Tags | Fantasy, Icons, Management, massif, roleplay, Tabletop role-playing game, VTT |
More posts
- Small QoL stuffJun 29, 2024
- Quick Bug FixMar 30, 2024
- ICONpanion 0.5 - and a pauseJan 25, 2024
- IBH 1.45 - The "Last" UpdateJul 21, 2023
- Bug fixes, UI overhaul and othersMay 20, 2023
- Bug Fixes and FeaturesJan 28, 2023
- Round CounterDec 18, 2022
- More bug fixesNov 15, 2022
- Small FixesNov 12, 2022
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