Bug fixes, UI overhaul and others


Hello again! Long time no see.

Between my day job and a lot of very good games I've haven't given me the time to put some major work on the Battle Tool. So I'm here to dust some cobwebs.

The main feature is bug fixing that has sprout of me extensively using the tool to run my personal campaign with some friends. Other major aspects is the tweaking of the UI - game mode and edit mode (modifying maps, units colors, etc) are now in two distinct categories that are easily toggeable from the upper left side. I still have to update the help prompts regarding that, but the UI now feels a lot better and quicker to use.

Other stuff:
-Modified the unit panel so now it's bigger, and displays the main battle stats to keep track of, and allows you to change both vigor and HP right on the panel. There's no need to access the detailed view anymore to make changes. Statuses and Effects though are still modifiable from said detailed menu.
-Added faction and enemy descriptions to the enemy maker. Mainly it made easier for me to quickly check what was I creating when building a battle scenario.
-Added hotkeys and grid coordinates. Press G to turn on and off the grid in the map, and press H to turn off and on the grid coordinates in the map. The coordinates were an idea of my player so they could easily indicate me where they wanted to move their units.

That's mainly it (for now). I keep finding stuff to polish while running my campaign, but personally this tool has ease up a lot of burdens that came with tracking and keeping up with the tenths of conditions and states changing each time during tactical combat. Also has mad the tactical battles flow quicker and better.

Thank you so much for your support! Take care and see you later!

Files

IBH_Beta_0.2.8.zip 31 MB
May 20, 2023

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